
Dorothy Gale and Princess Ozma travel to the remote North of Oz to prevent a violent conflict between the Flatheads and the Skeezers. These two secluded tribes live on a mountain and a submerged glass-domed island, respectively. When the Skeezers’ magic-working Queen Coo-ee-oh traps the protagonists beneath the waters of a lake, the girls face a siege they cannot escape alone. Glinda the Good Witch must organize a rescue mission, gathering a council of Oz’s most capable magic users and friends to break the enchantment and restore peace between the warring factions.
Children and fans of early twentieth-century fantasy read this final installment in the original series for its imaginative architectural concepts and clockwork magic. Readers gain an understanding of how diplomacy functions when two stubborn leaders refuse to compromise. The book provides a detailed look at the geography of the Gillikin Country and concludes the saga with a focus on the limits of sorcery versus the strength of collaborative problem-solving. It appeals to those interested in the mechanical and magical rules that govern the Land of Oz.
Practical, outward-looking, clear-cut and escapist; an easy read.
Best for readers like The Escapist Adventurer. Which reader are you?
- Published
- 1920
- Language
- EN