About the book

Set in a futuristic, dystopian Manhattan called Haddyn, this graphic novel follows Melaka Fray, a professional thief living in a world where the line between magic and technology has blurred. Centuries after the last Vampire Slayer vanished, the demons known as Lurkers return to the city's slums. Melaka discovers she is the new Chosen One, though she lacks the prophetic dreams typical of her lineage. Mentored by a goat-headed demon named Urkonn, she must navigate a landscape of flying cars and corporate corruption to prevent an ancient vampire from opening a permanent gateway between dimensions.

Fans of cyberpunk and supernatural fiction read this book to see how traditional folk tropes function within a high-tech setting. It appeals to those interested in the evolution of the Slayer mythos outside its original twentieth-century context. Readers walk away with a specific understanding of how inherited responsibility persists even after the historical record of its purpose is lost. The story provides a concrete example of how urban poverty and organized crime intersect with mythological warfare in a post-modern environment.

Reading profile

Clear-cut and escapist; an easy read.

Best for readers like The Escapist Adventurer. Which reader are you?

Details
Published
2003
Language
EN

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